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Block
should continue the pillar.
Block
image layer used to get / set its image index.
MapObject
image layer used to get / set its image index.
Block
as used by
Mappy
.LEFT
or RIGHT
this
specifies a corner of the Block
.
ChunkLoadException
with the given message.
ChunkLoadException
with a nested exception and an
error message.
imageIndex
at the given coordinates.
Block
image layer used to get / set its image index.
MapObject
image layer used to get / set its image index.
Block
image layer used to get / set its image index.
MapObject
image layer used to get / set its image index.
Block
image layer used to get / set its image index.
MapObject
image layer used to get / set its image index.
AnimBlock
at the given block coordinates.
Block
at the given block coordinates.
Block
in pixels.
Block
index at the given coordinates.
Block
in pixels.
byte
s yet to be read for this chunk.
Map.getColours()
that is rendered transparent.
Block
's collision flags.
delay
is the number of times AnimBlock.updateAnimation()
needs to be called before the currentFrameIndex
changes.
AnimBlock.updateAnimation()
has to be called
before the current frame is changed to the next in sequence.
Block
layer.
MapObject
layer.
Layer
associated with this Viewer.
Layer
associated with this Viewer.
LayerViewer
s.
Map
associated with this viewer.
Map
in Blocks
.
Map
in Blocks
.
MapHeader
associated with this Layer.
MapHeader
associated with this Viewer.
Map
in pixels.
Map
in pixels.
Renderer
associated with this Viewer.
TiledLayer
the class wraps.
type
dictates how the animation sequence will be played
out.
AnimBlock
.
Block
's collision flags.
true
is this viewer is in Pillar Riser Mode, used in
isometric maps.
Renderer
has been optimised for use in Java2 SE 1.4 JVMs or
later.Map
to
create images in a JDK specific manner.
JavaMappyException
is thrown when something fishy happens!MapException
with the given message.
MapException
with a nested exception and an
error message.
Renderer
is for use by JDK 1.1.x JVMs.Map
to
create the solid and transparent images in a JDK specific manner.
Renderer
has been optimised for use in JDK 1.2 JVMs.Map
to
create the solid and transparent images in a JDK specific manner.
Map
.Layer
of a Map
onto the screen.LayerViewer
and places the viewing area at the
top left corner.
LayerViewer
and places the viewing area at the
given offset.
TOP
or BOTTOM
this
specifies a corner of the Block
.
Block
should be rendered.
Map
from the given input stream of .FMP
data.
System.out
.MapObject
as used by
Mappy
.Map
onto the screen.LayerViewer
for each of the Layers
in the
Map
.
LayerViewer
for each of the Layers
in the
Map
and places the viewing area at the given offset.
Layers
that can be contained
within a Map
.
Renderer
to use with MIDP v1.0 compatible devices.Map
to
create the opaque tilemap image.
Renderer
for MIDP v2.0 compatible devices.Map
to
create the tilemap image.
Renderer
references Nokia's own J2ME API which, unlike the
MIDP 1.0 specification, supports full alpha transparency.Map
to
create the tilemap image.
Renderers
.byte
from the input stream.
int
.
short
.
String
.
byte
from the input stream and returns it as
an unsigned int
.
Renderer
contains API specific drawing routines.Layer
is drawn to restore the
clipping region to what it used to be.
TOP
or BOTTOM
this
specifies a corner of the Block
.
Block
should be rendered.
nulls
are allowed.
nulls
are allowed.
Layer
is drawn to allow the
Renderer
to set the desired clipping region.
nulls
are allowed.
delay
is the number of times AnimBlock.updateAnimation()
needs to be called before the currentFrameIndex
changes.
AnimBlock.updateAnimation()
has to be called
before the current frame is changed to the next in sequence.
nulls
are allowed.
Block
layer.
MapObject
layer.
nulls
are allowed.
nulls
are allowed.
type
dictates how the animation sequence will be played
out.
byte
s from the Map input stream.
ChunkLoadException
with a formatted message.
TiledLayer
representing a given Layer
.TiledLayer
to display the given Layer
LEFT
or RIGHT
this
specifies a corner of the Block
.
AnimBlocks
in the
Map
.
Map
or a Layer
(dependent on the concrete
implementation) onto the screen.Viewer
and places the viewing area at the given
offset.
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